Multi-touch tables beyond this price are typically highly individualized special orders, and cheaper models are viable options only for semi-professional use with low user‑frequency.īy the way: the price range mentioned above does not yet include the multi-touch software! Looking for suppliers who offer all-in-one packages including hardware and software may therefore be worthwhile in order to optimize the overall price-performance ratio. Hardware like this is built for 24/7 operation, so no unpleasant surprises are to be expected. Prices for a professional multi-touch table suitable for use in trade fair or business contexts usually are between 17,000 € and 25,000 € (before taxes). Then focus your research on the criteria that will have a significant impact on price. However, the more sensible approach is to define your requirements first. You could contact each supplier individually and ask for a quote, or play an entertaining guessing game with your budget. At first glance, anything from €1,000 to €30,000 seems possible. What’s more, the price range for the hardware is extremely wide. In addition, the number of different technologies and configurations is seemingly endless. Your initial online search has probably led you to the following conclusion: the market is confusing and definitive information on the prices of high quality multi-touch tables is not readily available online. However, in order to be able to judge this, the cost – and whether it is reasonable in relation to the desired effects – is an essential metric. How much should you budget for the hardware?Ī multi-touch table can be a worthwhile investment. But first, you may want to get an overview of the typical price range for multi-touch tables. MotionEventCompat.getActionIndex(event).In showrooms, exhibitions and events, multi-touch tables are becoming an increasingly popular way of presenting companies and their products in an innovative and interactive way. Get the index of the pointer associated with the action. Override fun onTouchEvent(event: MotionEvent): Boolean ") The pointer index for a given pointer ID in that motion event. Then for successive motion events, use the findPointerIndex() method to obtain Pointer's ID to track the pointer across all subsequent motion events in a Use the getPointerId() method to obtain a Next, but the pointer ID of a pointer is guaranteed to remain constant as longĪs the pointer remains active. Thus the index of a pointer can change from one event to the The order in which individual pointers appear within a motion event is Persistent across touch events to allow tracking an individual pointer across ID: Each pointer also has an ID mapping that stays.Pointer index as a parameter, not the pointer ID. Most of the MotionEvent methods you use to interact with pointers take the Stores information about each pointer in an array. You keep track of individual pointers within a MotionEvent via each pointer's index and ID: ACTION_UP-Sent when the last pointer leaves the screen. ![]() The index of the pointer that just went up can be obtained by using ACTION_POINTER_UP-Sent when a non-primary pointer goes up. ![]()
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